3D Graphics Programming with QuickDraw 3D 1.5.4

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Using Storage Objects

As indicated earlier, you use storage objects to represent physical storage devices available on a computer. Most often, you'll simply create a new storage object associated with some part of a storage device (for instance, with some file on a disk drive) and then attach that storage object to a file object (by calling the Q3File_SetStorage function). If necessary, you can also get or set some of the information associated with a particular storage object. For example, you can determine the file reference number of the open file associated with a Macintosh storage object. This section describes how to perform these two tasks.

Creating a Storage Object

Getting and Setting Storage Object Information


© 1997 Apple Computer, Inc.

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